![]() ![]() ![]() While it claimed that cryptocurrency mining was only a small portion of its graphics cards sales, it turned out to have been obfuscating the truth by considering purchases of smaller numbers of graphics cards as bought for gaming, regardless of where they might have ended up, eventually. Not without Nvidia’s attempts to hide it, though. cnBeta Over-reliance on crypto miningĬryptocurrency mining has been a factor in most of the graphics card shortages and subsequent pricing crises in recent years, but the one that ran from 2017 through to 2019 or so, made it clear just how much. Due to stock price changes, at the time of the cancellation, the deal was worth an estimated $66 billion. These regulatory hurdles ultimately stalled, and then ended any hopes of a deal being done, and both Arm and Nvidia announced it had fallen through in February 2022. This was followed in 2022 by the European Commission’s investigation into potential competition concerns, finding that due to Arm’s previous deals with Nvidia’s competitors, the acquisition would give Nvidia too much knowledge of its competition. However, Nvidia quickly ran afoul of the UK’s Competition and Markets Authority, which raised concerns over competition, suggesting that Nvidia’s ownership of Arm could see it restrict its competitors’ access to Arm chips. In what was set to be one of the biggest technology acquisitions in history, Nvidia announced in 2020 that it was to buy the British-based chip manufacturer, Arm, for a total of $40 billion, including a 10% share of Nvidia. Image used with permission by copyright holder ARM acquisition attempt The RTX 2080 Ti was a big performance improvement, but with a price tag close to double that of its predecessor, it was a hard sell and the generation never really recovered, with only a few of the low-end cards ever finding much purchase in gamer’s PCs. The RTX 2080 was only just about competitive with the GTX 1080 Ti, which had been released a year and a half earlier and cost $100 less. Those expensive cards weren’t even that great when they weren’t ray tracing, either. And there were precious few games that supported either, let alone both. Ray tracing was even worse, with a limited effect on how good a game looks, whilst crippling performance on even the most expensive of Nvidia’s new cards. ![]() The first attempt at deep learning super sampling was impressive, but underwhelming, with far too many visual artifacts to consider it a must-use feature. It was a classic chicken and egg problem, and though Nvidia tried to push both out of the nest at the same time, it ended up with the proverbial zygote all over its green face. Nvidia faced an uphill battle with its RTX 2000-series the first generation of GPUs with new hardware accelerators for specific, and, until then, practically unheard-of tasks. Today Nvidia’s RTX brand of graphics card hardware and its capabilities might be a mainstay of the industry, with ray tracing performance and upscaler support being major factors in any modern graphics card review. Image used with permission by copyright holder RTX launch Too expensive, too hot, too power-hungry, and not fast enough to justify any of it. ![]()
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